Scrolling Scroll Rl
download "Scrolling Scroll Rl 7drl.zip" to play the original 2020 7drl version
download "Scrolling Scroll Rl v1.2.zip" if you want to be able to save multiple replays
advance up 175 tiles to win
arrow keys: move/attack
number keys: read scroll
hold right mouse: show tooltip
left mouse: move/attack/read
r: surrender and restart game
detailed game info:
scrolls:
within each run you are (usually) restricted to certain subset of enemy/scroll types
reading a scroll takes a turn
scrolls with "\" will randomly choose which effect to activate
scrolls with "&" will activate first the left effect then the right effect
made out of fireproof paper
move onto a scroll/upgrade to pick it up
picking up a scroll with a full inventory replaces your first scroll
1 scroll for every 20 distance
enemies:
uppercase/lowercase indicates hp
color indicates status effect
attacks deal 1 damage
try to move directly to you and won't move farther away (so if blocked by other enemies or certain terrain will instead wait)
on death give you 1 xp
on death drop a scroll
leveling:
your level = max hp (up to 9)
your level = xp needed to level up
leveling up refills your hp and clears your status effect
upgrades:
at distances 35/70/105/140 on depths 0/1/2/3 respectively you can choose a permanent upgrade
picking up an upgrade with 4 already replaces your first upgrade
spawns:
enemies try to spawn at the top in your column or 1 space to the left/right
spawns once every 11 turns
number of enemies per spawn is 1, 1, 2, 1, 2, 3, 1, 2, 3, 4... (max of 9)
terrain:
falling into a chasm causes you to fall to the next depth and take 2 damage
enemies falling into a chasm die
scrolling:
moving up past a certain point causes the dungeon map to scroll up
scrolling (or descending to the next depth) causes off screen enemies to disappear
you cannot scroll down
hard mode:
upgrades at distances 50/100/150/200
advance up 250 tiles to win
limited to 2 upgrades
toggle hard/normal difficulty at the game over screen
replays:
space: (un)pause
right: advance 1 turn
up/down: faster/slower playback
seeded games:
after dying or watching a replay you can choose to play that same seed
similar enemies/scrolls/upgrades/map
seeded games don't count towards your score
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | rubybliels |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Seven Day Roguelike Challenge, ascii, Roguelike, Singleplayer, Tactical, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Development log
- v1.2 changesAug 14, 2020